No blood, no foul.Imo what kills a basketball game is the fouls at the end, so unexciting. So last 2 minutes of the 2nd half and overtime, no fouls are to be called
How about one offensive possession each.?Sudden death, first one to three points wins.
I think Caleb Love already goes by this.2nd overtime and on 3 pointers only. Thoughts?
Reed would win every time.Pick one player from each team and play HORSE.
For real. They had success driving. Not sure why he felt the need for a three.I think Caleb Love already goes by this.
Where is this Elam ending used? I would like to see it in play.The best solution, of course, is to implement the Elam Ending. At the last media timeout, determine the target score by setting it 8 points more than what the team with the lead has. Cut the game clock off and let them play. When the target score is reached, the game is over. No more "strategy" like hacking and fouling to extend the game and no more milking the clock. Just two teams trying to make shots and get stops on defense.
Head coaches do rock, paper, scissors in the jump circle.
Where is this Elam ending used? I would like to see it in play.
slightly off topic but I've always felt that winning or losing in an overtime game should not be counted against you in the RPI or NET or whatever as much as winning/losing in regulation
not sure what kind of formula you'd need to get it right
I can’t speak for those formulas, but in the one I programmed 15-20 years ago an OT win or loss was valued nearly the same. Every thing was on a 0-1 scale, the sum of the 2 teams probabilities = 1, so on a neutral court OT game the split was like 0.52 & 0.48. Home court was worth 0.13, semi-home (like UK in Louisville was 0.07), then point spread was taken into account too, but weighted less after 15 points.slightly off topic but I've always felt that winning or losing in an overtime game should not be counted against you in the RPI or NET or whatever as much as winning/losing in regulation
not sure what kind of formula you'd need to get it right
That is why my formula did not reward much a win by 40 over a win by 20.It kind of does. Usually with computer based models, it's largely based not just wins/losses but rather margin of victory. You assume that in OT there won't be a big difference.
But yeah a 9 point victory in regulation would be equal to a 9 point victory in OT.
This illustrates an even bigger point IMO. Say you are absolutely crushing a team. You are up by 30-35 with ten minutes to go. You empty the bench. You still win comfortably but you only win by say 20 instead of 35.
I always felt like that should be factored in as well.
In the long run none of this probably matters a whole. lot. There's just not that many OT games that teams play in a given season.
That is why my formula did not reward much a win by 40 over a win by 20.
IMO, if you won by 20 you’ve shown you dominated the game, anything more than that is just running up the score, which a lot of those teams that won by 20 could have done too but choose not to.
Exactly what I didYeah and some I think do it the correct way and have some kind of diminishing returns. Like a 30 point victory should still be better than a 20 point victory but it should be worth less than say the gap from 20 to 10.