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College football players association boycotting new College football video game

Good info. 5 mil is a steal for ea. One team is definitely going in the hole unless they just build a website and say "sign up or else". If they do that, it's a pretty good deal even considering the cyber risk in fact and the insurance for the same; but the participation will likely be low and product suffer.

Will be interesting
You got that right. If EA somehow manages to get all of the players to opt in for $5M, then it’s the steal of the century.

Regardless of the dollar amount, I’m in agreement with you overall when it comes to the mechanics of getting all of this done. Trying to get everyone to opt-in and then figuring out how to deal with those who haven’t opted-in has the potential to get very complicated, very quickly.

This is not a mess I would want to have to deal with.
 
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So who cares. Just use random numbers and such. You don't want your character replace with random character and get nothing.
 
It most likely won't matter because there's going to be people who make the rosters, but there's always a scenario where EA doesn't put roster sharing into the new game and if they do that, I'm not buying the game.

$500 dollars is a lot of money for just putting your name on a pixel. If I was an athlete I'd be glad to just be in a CFB game.
Says the guy whose name isn't being used. If I started for a P5 team, then I'd want more than that and a lot more if I had a list of accolades.
 
Would you boot lickers let me know when you sell any used cars you own. I want you all to accept my first offer of 500 or less and do no negotiating. And don't dare be greedy and make a counter offer. Bunch of greediest.
Not a boot licker, but I'll take that offer...
 
No, it’s not accurate.

For starters, it’s Ramogi Huma, not “Ramofi”. And he has nothing to do with the College Football Players Association. Jason Stahl started the College Football Players Association and they aren’t working together.

And it’s a bit odd to suggest that Huma has had a long string of failures. He’s a key reason that NIL exists today. You could argue he’s been as influential on college athletics over the past decade as anyone.
So this is the guy everyone should hate for ruining college athletics. Let’s boycott his azz.
 
The game will be a good advertisement for any player on it... They are ignorant to admit that it will help them not harm them.. The game will make them more money not less... They are stupid to not understand this concept.... I can't understand what they want, do they want everyone to pay them millions for a game??? That is just plain stupid to think of...
Show's all they want is money that the average person can't afford to pay... If they ask for more money there will not be a game with their name on it.. I do not understand what they want... Maybe they are listening to too many lawyer's and not smart enough to understand this consept...

GBB

Exactly

$500 each isn't enough? Lmao!!

EA should just tell the association to "bite me" on this. They could just put in names like "Levin Deary," or have fun with them or spoof them like "Gooey Jatewood." Who gives a schmuck?

For legal purposes: I'm not a video game maker, nor do I play one on TV. No, I did not sleep at a holiday inn espresso last night. I don't video the games, but I know poorer people who do. Do not attempt this at home.
 
Or perhaps you need to learn how these deals are typically structured. Then you’d understand why your argument doesn’t hold any water.

EA agrees to a pool of money, which is then divided amongst all of the participating players. College player payments will always be lower than NFL players because there are so many more college athletes that it dilutes the payouts.

That’s not the issue. The issue is that the pool of dollars for college players is disproportionately small relative to the pool of dollars for other deals like EA’s deal with NFL players. EA will be paying $100M each year to the NFLPA over the next 5 years but is offering only $5M in total for college athletes.

Anyone who is familiar with these types of deals understands that the percentage cut that EA is offering college students is well below industry standard.

Lol. How many STARS are there compared to the NFL? It's proportional to that imo. People watch college sports for the school more than they watch for the name on the back of the jersey. People watch the NFL because of the talent pool and names/star power. (No other reason for the Browns to acquire Watson than that.)

EA should just rescind the offer and offer individuals from each team the pool of what the entire team would have gotten. It's not like the players faces are visible as you are playing the game.
 
Lol. How many STARS are there compared to the NFL? It's proportional to that imo. People watch college sports for the school more than they watch for the name on the back of the jersey. People watch the NFL because of the talent pool and names/star power. (No other reason for the Browns to acquire Watson than that.)

EA should just rescind the offer and offer individuals from each team the pool of what the entire team would have gotten. It's not like the players faces are visible as you are playing the game.
If it were solely about the schools, then EA would not have invested the time and money required each year to create full rosters for all FBS schools that included players modeled after their real life counterparts, nor would EA have spent the time and money required to create ratings for each player based on their real life performance.

EA would’ve generated more profit by simply creating randomly generated players for each team, but they didn’t do that. The reason they didn’t is because EA knew a big part of the appeal of the game was the inclusion of rosters based on real players.

The demand for the game was not simply about the teams.
 
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If it were solely about the schools, then EA would not have invested the time and money required each year to create full rosters for all FBS schools that included players modeled after their real life counterparts, nor would EA have spent the time and money required to create ratings for each player based on their real life performance.

EA would’ve generated more profit by simply creating randomly generated players for each team, but they didn’t do that. The reason they didn’t is because EA knew a big part of the appeal of the game was the inclusion of rosters based on real players.

The demand for the game was not simply about the teams.

Time? Lol!

They get spreadsheets of the rosters from SIDs and import them into the database. Less than a days work for all teams.

A programmer can write a spider that can crawl and pick up ALL THE DATA they need to generate ratings and update them weekly and yearly. Again, not a lot of time required.

Modeling players, if they didn't generalize body types and such, might take a little time, but not THAT much. Just changing the faces between body types IF they even go that far. Still not visible during plays.

The appeal is based on the real life sport. People play their favorite teams. The expense for everything is higher in the NFL for a reason. You are quite emotional on this topic. How many hours you got into these games? Lol
 
Time? Lol!

They get spreadsheets of the rosters from SIDs and import them into the database. Less than a days work for all teams.

A programmer can write a spider that can crawl and pick up ALL THE DATA they need to generate ratings and update them weekly and yearly. Again, not a lot of time required.

Modeling players, if they didn't generalize body types and such, might take a little time, but not THAT much. Just changing the faces between body types IF they even go that far. Still not visible during plays.

The appeal is based on the real life sport. People play their favorite teams. The expense for everything is higher in the NFL for a reason. You are quite emotional on this topic. How many hours you got into these games? Lol
You can’t crawl for ratings on things like offensive awareness, hands, etc. Those require judgement. It was a sizable amount of work involved, and if you’ve read the court filings from the O’Bannon case, you’d know that EA admitted to these things. In case you’ve forgotten, EA was also sued by O’Bannon when he sued the NCAA. EA also decided that it was better to settle the case rather than face judgement.

EA also admitted the importance of including real players in the game. It impacted both the number of units sold as well as the price they could charge. It wasn’t simply about the teams, and EA themselves is on the record as saying that.

A game that doesn’t include real players sells less than a game that does include them.
 
Looks like there’s a new hurdle for EA to overcome regarding the new NCAA football game.

The Brandr Group, one of the other big players in the college group licensing space, is suing EA for attempting to use One Team Partners as the sole group licensing partner.

Will be interesting to see how this plays out.

 
There is going to be an EA sports CFB game next summer. Only issue in question is if it will contain all current CFB players or not.

I'm betting it will, issues from Brandr or not all teams (including Kentucky) under agreement now will be worked out over next 12 months.
 
Would also add that the guys who run UK’s NIL collective have come out and voiced their support for the Brandr lawsuit.

Will be interesting to see if this results in EA sharing more of the revenue with student athletes. As stated earlier in the thread, EA’s current offer is really low.

 
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